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v0.0.5
- Scene lighting overhaul — DirectionalLight + AmbientLight replace pure-emissive model, hex/gap faces now PBR-shaded
- Selective edge bloom — only FoV edges glow via emissive, non-FoV edges show muted cyan outlines
- Laser fire swaps aim-stars to yellow glow and hex face to stepped radial gradient texture
- Deep twilight blue sky replaces near-black background
- MeshRayCast entity filtering narrows aim targeting to hex faces and aim-stars only
WASD move
QE altitude
Scroll altitude
Mouse look
Space laser-drill
Tab inspector